AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in Oman Q2 2022
Discover the performance trends of the Top 5 Hybridcasual Games on the iOS platform in Oman during Q2 2022, based on Sensor Tower data.
In the second quarter of 2022, the hybridcasual gaming market in Oman showed interesting trends across the top five iOS games. Here’s a detailed look at their performance based on weekly downloads, revenue, and active users.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a notable increase in weekly downloads, starting from 749 at the end of March and peaking at 1.8K in the final week of June. Weekly revenue for the game fluctuated slightly, peaking at $184 in mid-April and then gradually declining to $130 by the end of the quarter. The game maintained a steady rise in weekly active users, growing from 7.3K to 8.4K.
Race Master 3D - Car Racing by SayGames LTD had a somewhat volatile revenue stream, with a significant peak of $152 in mid-May, before stabilizing around $18 in June. Weekly downloads increased from 290 in late March to 735 by late June. Active users also showed growth, starting at 1.3K and reaching 2.6K by the end of the quarter.
Sniper 3D: Gun Shooting Games from Wildlife Studios experienced a steady upward trend in weekly revenue, peaking at $464 in mid-June. Weekly downloads showed a significant increase, starting at 243 and reaching up to 949 by mid-June, before settling at 596 by the end of the quarter. Active user metrics grew impressively from 2.5K to 4.2K during the same period.
Hill Climb Racing by Fingersoft displayed a relatively stable revenue trend, with minor fluctuations and a peak of $106 in mid-April. Weekly downloads saw a substantial increase from 572 in late March to 836 in early June, with active users growing from 6.5K to 7.6K by the end of June.
Finally, King Of Steering - Hajwala by UMX Studio FZ-LLC had a modest revenue performance, peaking at $117 in mid-April and stabilizing around $49 by the end of June. Weekly downloads increased steadily from 319 in late March to 545 in mid-June. The game’s active user base also showed growth, starting at 1.9K and reaching 2.2K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.